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- // This file defines the internal game function list. It binds
- // game function ID's to actual Action ID's. The action ID's are defined
- // in action.h
-
- print "Binding internal game funcs..."
-
- // bind AI functions:
-
- bindaction UP AIACTION_UP
- bindaction RIGHT AIACTION_RIGHT
- bindaction DOWN AIACTION_DOWN
- bindaction LEFT AIACTION_LEFT
-
- bindaction +UP AIACTION_UP
- bindaction +RIGHT AIACTION_RIGHT
- bindaction +DOWN AIACTION_DOWN
- bindaction +LEFT AIACTION_LEFT
-
- bindaction -UP AIACTION_UP_RELEASE
- bindaction -RIGHT AIACTION_RIGHT_RELEASE
- bindaction -DOWN AIACTION_DOWN_RELEASE
- bindaction -LEFT AIACTION_LEFT_RELEASE
-
- bindaction POV_UP AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP
- bindaction POV_UPRIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP AIACTION_RIGHT
- bindaction POV_RIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_RIGHT
- bindaction POV_DOWNRIGHT AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN AIACTION_RIGHT
- bindaction POV_DOWN AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN
- bindaction POV_DOWNLEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_DOWN AIACTION_LEFT
- bindaction POV_LEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_LEFT
- bindaction POV_UPLEFT AIACTION_XCENTER AIACTION_YCENTER AIACTION_UP AIACTION_LEFT
- bindaction POV_CENTER AIACTION_XCENTER AIACTION_YCENTER
-
- bindaction XAXISCHANGE AIACTION_XVALUE
- bindaction YAXISCHANGE AIACTION_YVALUE
- bindaction XCENTER AIACTION_XCENTER
- bindaction YCENTER AIACTION_YCENTER
- bindaction ALLCENTER AIACTION_XCENTER AIACTION_YCENTER
-
- bindaction GPAUSE AIACTION_GLOBAL_PAUSE
- bindaction GCONTINUE AIACTION_GLOBAL_CONTINUE
-
- bindaction +CALLPLAY AIACTION_CALLPLAY_PRESS
- bindaction -CALLPLAY AIACTION_CALLPLAY_RELEASE
- bindaction +PAUSE AIACTION_PAUSE_PRESS
- bindaction -PAUSE AIACTION_PAUSE_RELEASE
- bindaction +DIRECTPASS AIACTION_DIRECTPASS_PRESS
- bindaction -DIRECTPASS AIACTION_DIRECTPASS_RELEASE
- bindaction +DIRECTSHOOT AIACTION_DIRECTSHOOT_PRESS
- bindaction -DIRECTSHOOT AIACTION_DIRECTSHOOT_RELEASE
- bindaction +FAKE AIACTION_FAKE_PRESS
- bindaction -FAKE AIACTION_FAKE_RELEASE
- bindaction +TURBO AIACTION_TURBO_PRESS
- bindaction -TURBO AIACTION_TURBO_RELEASE
- bindaction +SHOOT AIACTION_SHOOT_PRESS
- bindaction -SHOOT AIACTION_SHOOT_RELEASE
- bindaction +PASS AIACTION_PASS_PRESS
- bindaction -PASS AIACTION_PASS_RELEASE
- bindaction +CROSSOVER AIACTION_CROSSOVER_PRESS
- bindaction -CROSSOVER AIACTION_CROSSOVER_RELEASE
- bindaction +BACKDOWN AIACTION_BACKDOWN_PRESS
- bindaction -BACKDOWN AIACTION_BACKDOWN_RELEASE
-
- bindaction +DEFCALLPLAY AIACTION_DEF_CALLPLAY_PRESS
- bindaction -DEFCALLPLAY AIACTION_DEF_CALLPLAY_RELEASE
- bindaction +DEFPAUSE AIACTION_DEF_PAUSE_PRESS
- bindaction -DEFPAUSE AIACTION_DEF_PAUSE_RELEASE
- bindaction +DEFDIRECTSWITCH AIACTION_DEF_DIRECTSWITCH_PRESS
- bindaction -DEFDIRECTSWITCH AIACTION_DEF_DIRECTSWITCH_RELEASE
- bindaction +DEFLASTMANBACK AIACTION_DEF_LASTMANBACK_PRESS
- bindaction -DEFLASTMANBACK AIACTION_DEF_LASTMANBACK_RELEASE
- bindaction +DEFFACEUP AIACTION_DEF_FACEUP_PRESS
- bindaction -DEFFACEUP AIACTION_DEF_FACEUP_RELEASE
- bindaction +DEFTURBO AIACTION_DEF_TURBO_PRESS
- bindaction -DEFTURBO AIACTION_DEF_TURBO_RELEASE
- bindaction +DEFPUSH AIACTION_DEF_PUSH_PRESS
- bindaction -DEFPUSH AIACTION_DEF_PUSH_RELEASE
- bindaction +DEFSWITCH AIACTION_DEF_SWITCH_PRESS
- bindaction -DEFSWITCH AIACTION_DEF_SWITCH_RELEASE
- bindaction +DEFSTEAL AIACTION_DEF_STEAL_PRESS
- bindaction -DEFSTEAL AIACTION_DEF_STEAL_RELEASE
- bindaction +DEFJUMP AIACTION_DEF_JUMP_PRESS
- bindaction -DEFJUMP AIACTION_DEF_JUMP_RELEASE
-
- // bind FE functions:
-
- bindaction +SELECT FEACTION_SELECT_PRESS
- bindaction -SELECT FEACTION_SELECT_RELEASE
-
- bindaction +NEXTSCREEN FEACTION_NEXTSCREEN_PRESS
- bindaction -NEXTSCREEN FEACTION_NEXTSCREEN_RELEASE
-
- bindaction +PREVSCREEN FEACTION_PREVSCREEN_PRESS
- bindaction -PREVSCREEN FEACTION_PREVSCREEN_RELEASE
-
- bindaction +SWITCHLAYER FEACTION_SWITCHLAYER_PRESS
- bindaction -SWITCHLAYER FEACTION_SWITCHLAYER_RELEASE
-
- bindaction +HELP FEACTION_HELP_PRESS
- bindaction -HELP FEACTION_HELP_RELEASE
-
- bindaction +MENU FEACTION_MENU_PRESS
- bindaction -MENU FEACTION_MENU_RELEASE
-
- bindaction +NEXTGROUP FEACTION_NEXTGROUP_PRESS
- bindaction -NEXTGROUP FEACTION_NEXTGROUP_RELEASE
-
- bindaction +PREVGROUP FEACTION_PREVGROUP_PRESS
- bindaction -PREVGROUP FEACTION_PREVGROUP_RELEASE
-
- bindaction +SPECIAL1 FEACTION_SPECIAL1_PRESS
- bindaction -SPECIAL1 FEACTION_SPECIAL1_RELEASE
-
- bindaction +SPECIAL2 FEACTION_SPECIAL2_PRESS
- bindaction -SPECIAL2 FEACTION_SPECIAL2_RELEASE
-
- bindaction FE_UP FEACTION_UP
- bindaction FE_DOWN FEACTION_DOWN
- bindaction FE_LEFT FEACTION_LEFT
- bindaction FE_RIGHT FEACTION_RIGHT
- bindaction FE_XAXISCHANGE FEACTION_XVALUE
- bindaction FE_YAXISCHANGE FEACTION_YVALUE
- bindaction FE_XCENTER FEACTION_XCENTER
- bindaction FE_YCENTER FEACTION_YCENTER
-
- bindaction FE_UP FEACTION_UP
- bindaction FE_UPRIGHT FEACTION_UP FEACTION_RIGHT
- bindaction FE_RIGHT FEACTION_RIGHT
- bindaction FE_DOWNRIGHT FEACTION_DOWN FEACTION_RIGHT
- bindaction FE_DOWN FEACTION_DOWN
- bindaction FE_DOWNLEFT FEACTION_DOWN FEACTION_LEFT
- bindaction FE_LEFT FEACTION_LEFT
- bindaction FE_UPLEFT FEACTION_UP FEACTION_LEFT
- bindaction FE_ALLCENTER FEACTION_XCENTER FEACTION_YCENTER
-
- bindaction CONSOLE FEACTION_TOGGLECONSOLE
- bindaction EXITAPP ACTION_EXITAPPLICATION
-